Thursday, 16 April 2015

Game 5 Post Battle Report Reinforce Fort Ourse Malodorante





















Wednesday, 23 October 2013

Game 5 Reinforce Fort Ourse Malodorante

British forces have laid siege to a French Fort. Marquis Louis-Joseph de Montcalm has ordered that reinforcements be sent to the fort.

Running Bear has joined the British, the French have failed too many times to keep their promises.
To win the French must leave the opposite table edge with at least 50% of their force.  British and Indians need to prevent them. 3 Campaign points to each officer on the winning sideAlso 1 VP for any officer/leader captured to the officer of the unit capturing the officer. For side plot objectives, the officer or his commanded units must carry out the side plot, not other officers or their commands.

There are 2 tracks on the western board edge, Fort Ourse Malodorante lies to the east. Le Vert and Jean la Fleur start on the western edge, Henri Leclerc starts on the eastern edge.


Running Bear starts somewhere in the middle of the table, Sidney’s regulars are on the edge of the clearing around the fort to the east.

Game 3 Raid on Running Bear's camp Post game report

Running bears camp all is peaceful. Running bear is away with a hunting party leaving the camp in the capable hands of.















Game Results

German Jaegar officer Johann von Ewald  suceeded in burning down the village, however didn't protect the British regulars, and did not take  a prisoner. Johann scores 3 Vps


Indian ally recruitment game 4

Sidney Fitz-Cholmondeley-Mainwaring-Featherstonehaw ( British officer) and Le Vert are tasked with scouting this area; and recruiting an Indian tribe to their cause. The village location is not know.


In each sq. foot of table is a token. The players must collect tokens. There are 4 tokens of 6 different colours. "Encountering" a token triggers an event card.
The location of the Indian Village will be discovered by spending an action looking for the village. An average die is rolled, if the score is less than the number of colours found then the search is successful.



Sidney Fitz-Cholmondeley-Mainwaring-Featherstonehaw makes off having succeeded in recruiting the tribe of Indians and scores 2 VPs. Neither officer scouted the whole table.

Events List

Scouting Events

You startle a deer, you see its white fluffy tail disappear in the undergrowth. (1-2 on D6 you are no longer hidden)

You startle a rabbit, you see its white fluffy tail disappear in the undergrowth.(1 on D6 you are no longer hidden)

A squirrel turns, looks at you and then runs up a nearby tree.(1 on D6 you are no longer hidden)

You disturb a group of vultures feeding, they fly off the carrion and circle overhead, (1-3 on D6 you are no longer hidden)

You disturb a lone backwoodsman. He looks up and turns to run. You get the opportunity for a shot do you take it?

You disturb a lone Indian. He looks up and turns to run. You get the opportunity for a shot do you take it?

You come across a pack of abandoned trade goods.

You come across a small open glade.

You come across a large open glade.

You come across a man made clearing.

You come across an area of marsh.

You come across an area of open rough ground.

You encounter a group of Indians.

You encounter a group of backwoodsmen.

There is nothing remarkable.

You come across some human tracks.


You have disturbed a bear. You get one shot before it attacks.

Sunday, 18 August 2013

Game 3 Raid on Running Bear's Camp Player Briefing

Defence of Running Bear's Hunting Camp
Running Bear has set up camp on the side  of Schoharie Creek. This is a temporary home for raiding the settlements in the colony of New York. The camp is peaceful, Running Bear made arrangement for  Lieutenant, the Honourable Montmorency Cholmondeley-Mainwaring-Featherstonehaw to be exchanged for French officer. He was getting way too friendly with " colombe blanche", Running Bear’s cousin.
The game objective is a British Raid on an Indian camp. To win the British must destroy the buildings, the French and Indians need to prevent them. 3 Campaign points to each officer on the winning side. If half the buildings are destroyed it's a draw, 1 point each. Also 1 VP for any officer/leader captured to the officer of the unit capturing the officer. For side plot objectives, the officer or his commanded units must carry out the side plot, not other officers or their commands.
Player Briefings
Running Bear
This is your camp so you need to protect it! You must personally kill more enemy than any other Indian leader or officer  for  2 VP.
Honourable Montmorency Cholmondeley-Mainwaring Featherstonehaw British Officer
You have returned to active service after being exchanged for a French officer, a shame really as you thought "colombe blanche" was succumbing to your charms.  Although you tried to ingratiate yourself with Running Bear, he doesn’t  believe you have the courage required to become a brace in his tribe. You could prove him wrong.
By happenchance your unit is attached to some rangers and they have discovered Running Bear's forward camp. Your orders are to destroy it, however perhaps this is fate and " colombe blanche"  will run into your arms; well if she doesn’t I'm sure a quick blow to the head and you can get one of your men to carry her! 1 VP for her capture.
If you personally kill more than Running Bear, and you may yet win the heart of “colombe blanche”, do this and you will get 3 VP. Of course if you act true to type and avoid all melees you’ll get 2 VP.
Le Vert French Officer
You have recently returned from the officer prisoner exchange, Montmorency Featherstonehaw was trying to imgreciate himself with “colombe blanche". However she only like the bravest of warriors. Yourather fancy your own chances, after all there are so few French ladies in New France. To gain her eye you must personally kill more of the enemy than  Johann von Ewald or Featherstonehaw, do this for 2 VPs
The current reputation of the French regulars is excellent.  In this game you and your troops must show courage. To fulfil the conditions of this side plot, no units of your officer must suffer a Flight or Rout in a reaction test, succeed for 2 VPs.
Johann von Ewald

A group of British regulars under the command of Montmorency Cholmondeley-Mainwaring Featherstonehaw is accompanying you on the raid of Running Bears camp. General Jeffrey Amherst has asked you to keep an eye on Monty, hes been losing a lot of regulars.  You must protect the regular infantry, and if Monty gets shot well that’s his look out. You score 2 Vps if more than half of the regulars survive  the raid. You have also been asked to bring back  prisoners, 1 VP for each prisoner in your possession at the end of the game.
Running Bears Camp before the raid


Tuesday, 18 June 2013

Campaign Progress

Le Vert French Regular officer  Total 6 VP
1st game  blew the bridge.  1VP
2nd Game French Victory 3VP captured British officer 1 VP and 1 VP for destroying British regular unit

Running Bear  Total 4 VP
1st did take  the scalp of   Cholmondeley-Mainwaring-Featherstonehaw, however lost alot of braves
2nd game took more scalps than casualties so 1 VP
2nd game French Victory 3 VP


Jean la Fleur Marqui Du Plaicy French Canadian Total 3 VP
1st game failed to take any prisoners and barely escaped being scalped
2nd Game French Victory 3 VP

Lieutenant, the Honourable Montmorency Cholmondeley-Mainwaring-Featherstonehaw total 2 VPs
2nd Game was captured but did see that his men got the cognac home  - 2 VPs


Henri Leclerc, a French regular officer - 1VP
1st Game Achieved sideline objective by killing more enemy than received casualties 1 VP

German Jaegar officer Johann von Ewald   Total 1 VP
1st game  rescued his cousin.  1 VP

Deceased characters
Hon Algernon Cholmondeley-Mainwaring-Featherstonehaw British Officer was scalped and the bridge was blown....


Tuesday, 11 June 2013

Game 2 Post Game report Raid on the Schoharie Trading Post.


 British Deployed in the Trading Post, French and Indian Allies entering from far table edge

 The British Regulars advance down the track, true to form without any light infantry accompanying them.

 The British regulars have been shot at and recoil into the wood.
 Event Card 1 and we roll 11, so there is a solar eclipse!
Night time rules in force until the event card is draw again next turn.

 The Rangers hastily retrieve the Cognac from the trading post building.



 Le Vert and Jean la Fleur Marqui Du Plaicy advance their forces and close in on the British regulars.
The British Rangers start to make for the canoes.

Running Bear's war party burns one of the buildings and takes on the Schoharie Militia, Honourable Montmorency Cholmondeley-Mainwaring Featherstonehaw allows the women in the canoes first and the cognac for his twin brothers wake.

The Militia take more fire from the French Canadians. 



The British Rangers now exposed and start to fire upon the French. Still 
Honourable Montmorency Cholmondeley-Mainwaring Featherstonehaw stands by and allows the women into the boats, what a gentleman....or rather unlucky the Civilian card came up before the British Regulars card!




Brave Honourable Montmorency Cholmondeley-Mainwaring Featherstonehaw has been attacked, he fell into the creek, and now has been set upon by Running Bear. Fortunately he avoids scalping as the French officers exert some discipline, recognising the opportunity to learn more about the British forces in New York Colony.


Rangers and Canadians exchange fire

The rangers return down creek to retrieve the Cognac, Running Bears braves have got carried away and gave shot the women. Red Squirel Fist is going to be most displeased his wedding will be off again! 


Hon Algernon Cholmondeley-Mainwaring-Featherstonehaw will get his wake as the Rangers make off with the cognac, unfortunately his twin will be unable to make it.

The French have burnt down the trading post and killed the civilians so winning the scenarios. 
Running Bear took more scalps than lost braves.
Running Bear captured a Brtish Officers so Le Vert succeeds too (n.b. in future scenarios officers must fulfil their side plots)   
Jean la Fleur Marqui Du Plaicy has to be quick witted and use all his diplomatic skills to keep the alliance with Red Squirrel Fist and Running Bear alive.