Wednesday, 23 October 2013

Indian ally recruitment game 4

Sidney Fitz-Cholmondeley-Mainwaring-Featherstonehaw ( British officer) and Le Vert are tasked with scouting this area; and recruiting an Indian tribe to their cause. The village location is not know.


In each sq. foot of table is a token. The players must collect tokens. There are 4 tokens of 6 different colours. "Encountering" a token triggers an event card.
The location of the Indian Village will be discovered by spending an action looking for the village. An average die is rolled, if the score is less than the number of colours found then the search is successful.



Sidney Fitz-Cholmondeley-Mainwaring-Featherstonehaw makes off having succeeded in recruiting the tribe of Indians and scores 2 VPs. Neither officer scouted the whole table.

Events List

Scouting Events

You startle a deer, you see its white fluffy tail disappear in the undergrowth. (1-2 on D6 you are no longer hidden)

You startle a rabbit, you see its white fluffy tail disappear in the undergrowth.(1 on D6 you are no longer hidden)

A squirrel turns, looks at you and then runs up a nearby tree.(1 on D6 you are no longer hidden)

You disturb a group of vultures feeding, they fly off the carrion and circle overhead, (1-3 on D6 you are no longer hidden)

You disturb a lone backwoodsman. He looks up and turns to run. You get the opportunity for a shot do you take it?

You disturb a lone Indian. He looks up and turns to run. You get the opportunity for a shot do you take it?

You come across a pack of abandoned trade goods.

You come across a small open glade.

You come across a large open glade.

You come across a man made clearing.

You come across an area of marsh.

You come across an area of open rough ground.

You encounter a group of Indians.

You encounter a group of backwoodsmen.

There is nothing remarkable.

You come across some human tracks.


You have disturbed a bear. You get one shot before it attacks.

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